![stick ranger wiki 10% limit stick ranger wiki 10% limit](https://i.ebayimg.com/images/g/EXcAAOSwFXdbr~fQ/s-l300.jpg)
![stick ranger wiki 10% limit stick ranger wiki 10% limit](https://static.wikia.nocookie.net/danball/images/a/ac/Grey_Boss_Box_Snake.png)
Depending on the bow used, he may aim his arrows in a high arc, or fire straight at enemies ahead of him.
![stick ranger wiki 10% limit stick ranger wiki 10% limit](https://images-na.ssl-images-amazon.com/images/I/81pCyijimQL.jpg)
Sniper: A ranged attacker who uses bows.MAG boosts his attack range, which is also the range of his buff aura. His DEX boosts the party's physical defense by 1 for every 5 DEX points. His STR boosts the party's attack damage by 1% per point. His main purpose is the buffing aura he provides to the rest of the party. Priest: A support class, who uses magic staves that hit all enemies within range, but deal relatively weak damage compared to most other classes' weapons.His magic spells are powerful enough that he can act as support or a direct attacker, and he doesn't need to charge up MP, but the spells have high AGI (low rate of fire), and some of them don't pass through terrain. STR boosts his range, DEX lets him shoot faster, and MAG boosts his damage. Magician: A ranged fighter who fires magical projectiles.The magic rings can have super-strong attacks, but they need a LOT of MP, and his rings have to return to him before he can throw them again, limiting his damage output. STR raises his attack damage, DEX gradually raises how many rings he can throw at a time (up to 5), and MAG lets him build up MP. Angel: A ranged attacker who tosses boomerang rings, which penetrate enemies and fly back to him.The MAG stat determines how much MP each attack generates.
STICK RANGER WIKI 10% LIMIT FULL
Some classes can use magic weapons that build up MP with each attack, and unleash it when full with elemental projectile attacks. Every class gains some amount of LP with each stat point spent, even if you don't put it directly into LP. With every level gained, each stickman gets two stat points you can allocate into LP (his hitpoints, raising them directly), STR (Strength), DEX (Dexterity) or MAG (Magic). Your party gains experience and levels up together, with one EXP value shared by the whole party. When starting the game you choose character classes for your four stickmen, from the eight classes available.